70 | | To make Godot itself produce binaries (games) that are compatible with 10.11 and below, you need to also recompile the export templates. If I'm reading the documentation correctly, this should just mean building with `build.env-append tools=no`, and then integrating the new libcxx library into the app bundle with something like: |
| 70 | To make Godot itself produce binaries (games) that are compatible with 10.11 and below, you need to also recompile the export templates. Reinstall Godot twice, with one of the below lines added to your portfile for the debug and release templates, respectively: |
| 71 | |
| 72 | {{{ |
| 73 | build.env-append tools=no |
| 74 | build.env-append tools=no target=release |
| 75 | }}} |
| 76 | |
| 77 | After each build, make sure the binary is linked to macports-libcxx via a relative path, such as via: |